About: Pandamonium is an exciting and humorous 4v4 multiplayer capture the flag game where zookeepers(the players) battle to see who can capture the most pandas. In this non-lethal FPS, players get to use tranq darts and explosive bean bags to suppress the opposing zookeepers. The game consists of two different game modes, featuring a vanilla CTF and a variant CTF mode, and two different maps. The variant builds upon the vanilla mode, and allows players to collect bamboo to trigger ‘Pandamonium’, an event that springs the game into a frenzy.
My Position: Producer
Development Length: 16 weeks | Shipped Oct. 2015
Team Size: 8 Developers
Weekly Work Hours Per Developer: 15 hours
Engine: Unreal Engine 4.8 | PC
This is the product backlog excel file I created and used for keeping track of tasks and features that needed to get worked on throughout development. This file connected to our online wiki to pull data from, which I then programmed to automatically fill cells in order to track development progress.
This is a .zip file containing all build reports I authored for each of our milestones. Each build report included the milestone requirements, a release overview to show progress, and the top 5 risks in moving forward in development.
This is a .zip file containing sprint retrospectives performed after each milestone and our final post-mortem. I authored all retrospectives to include an overview of the development progress, the velocity of the team, reasons for variance in our estimations, what went well, what went wrong, and specific action items for the team to perform in the next sprint.