Brian K. Applegate

hello@briankapplegate.com   |   Skype: briankapplegate   |      |      |   

Resume:  

Education

Southern Methodist University ~ Guildhall, Plano, TX
Master of Interactive Technology, Specialization: Production, Minor: Level Design

Oklahoma State University, Stillwater, OK
Bachelor of Science, Major: Computer Science

December 2016


December 2014

Skills

Project Management
  • Scrum Master
  • Sprint Backlog
  • Development pipelines
  • Action plan / Milestone plan
  • Cross departmental scheduling
  • Dependency identification
  • Asset Development Plan
  • Retrospectives/Postmortems
  • Risk Assessment
  • Sprint Review
  • Build Notes
  • Statement of Work
  • Confluence Wiki, JIRA, Trello, AirTable, Slack
  • Source Control: Perforce, Tortoise SVN, GitHub, SourceTree
Game Development
  • Unreal Engine 4 (UE4)
  • Unity 5
  • Creation Kit (Skyrim)
  • Game Design Document
  • Technical Design Document
  • Unreal Tournament 4
  • 3DS Max
  • Adobe Photoshop
  • Adobe Premiere
  • Audacity
  • Usability testing and reports
  • Tools Programmer
Programming/Scripting
  • C#, C/C++, Java
  • Unreal Blueprint, Papyrus
  • JavaScript, PHP, HTML, CSS, SQL
  • Visual Studio, Notepad++,
    Sublime, Unity MonoScript
General
  • MS Suite, MS Access, MS VBA
  • Issue Manager
  • Survey Monkey
  • Google Forms
  • Skype, Zoom
  • WordPress

Game Experience

Codex: Lost Words of Atlantis, 11 Developers, Phaser.io(Android)
Producer

18 weeks, 2016

  • Coordinated with Product Owners to prioritize and schedule features
  • Facilitated team communication through Slack for solving blockers and ensuring cohesion
  • Prepared constructive team meetings and milestone planning
  • Organized, tracked, and identified tasks with development team utilizing Trello
  • Setup and maintained bug tracking pipelines and bug reports

The ALEX Protocol, 17 Developers, Unreal Engine 4.10
Level Design/Software Producer, Lead Level Designer (Last 8 weeks)

24 weeks, 2016

  • Scheduled and prioritized tasks for level design and software departments
  • Supported in systems design through collaboration with the game designer
  • Pointed out detail and consistency concerns in design discussions
  • Collaborated with level designers to devise a level design experience to execute
  • Coordinated the level design team to work together and contribute proficiently

Tokyo Tempest, 5 Developers, Unity 5.2
Senior Producer

8 weeks, 2015

  • Mentored team on agile development practices and process
  • Assisted in problem solving game design elements for endless bullet-hell shooter
  • Mitigated major risks and helped prioritize tasks
  • Coordinated and organized off-campus playtest session for Tokyo Tempest, as well
    as 8 other games; created survey using Survey Monkey and synthesized results
  • Resolved Perforce issues for 9 development teams composed of 4/5 developers

Pandamonium, 8 Developers, Unreal Engine 4
Producer, Scrum Master

16 weeks, 2015

  • Created and maintained online wiki for most planning documents using Excel VBA
  • Planned, coordinated, and prioritized tasks with development team
  • Generated level building tools in UE4 blueprint for level designers to build levels
  • Setup play-test sessions, both internally and externally
  • Assisted all departments when needed; created all particle effects in UE4 particle
    editor, helped script menu system, HUD features and gameplay in UE4 blueprint
  • Communicated details and dependencies of development for departments

Mansion Raid, 3 Developers, Unity 4.6
Team Lead, Game Designer, Level Designer

8 weeks, 2015

  •  Updated all planning documents and delegated tasks using agile methodologies
  • Authored the Game Design Document, Retrospectives, and Sprint Backlog
  • Tracked progress of team and kept team focused on priorities using our Scrum,
    Risk Assessment, Asset Development Plan, Sprint Backlog, and Game Design
  • Designed levels, scripted gameplay, and created assets around technical limitations
    using Unity and Visual Studio

Work Experience

Data and File Manager
Independent Testing Labs

Summer, 2008 – 2013

  • Filled out and managed job reports; maintained MS Access database
  • Performed invoicing and calculated accounts receivable
  • Designed invoices and company card to display relevant information to customers